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BLOW-UP

ROLE

Tech Artist (Shaders, Postprocessing)

Description

I started working on Bl0w-Up right after I graduated, I still work for Half Sunk Games on my spare time. I did the uber shader for the game using Amplify, plus some extra environment shaders. One of the highlights is as well the postprocessing shaders, giving the game a CRT retro feel and a wide availability of accessibility options for players with vision problems  

YEAR

TBA

GENRE

First Person Shooter

PLATAFORM

Steam

BLOW-UP ÜBER SHADER

ACESSIBILITY SHADERS

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