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BLOW-UP
ROLE
Tech Artist (Shaders, Postprocessing)
Description
I started working on Bl0w-Up right after I graduated, I still work for Half Sunk Games on my spare time. I did the uber shader for the game using Amplify, plus some extra environment shaders. One of the highlights is as well the postprocessing shaders, giving the game a CRT retro feel and a wide availability of accessibility options for players with vision problems

YEAR
TBA
GENRE
First Person Shooter
PLATAFORM
Steam


BLOW-UP ÜBER SHADER

ACESSIBILITY SHADERS
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